Skill Awakening for Cleric & Academic have been released in Dragon Nest KR on 3rd Aug 2016. This is the 2nd batch of classes who receive their skill awakenings after warrior, archer and sorceress. Kali skill awakening is released separately on 3rd Nov 2016.
- Guardian & Crusader
- Saint & Inquisitor
- Shooting Star & Gear Master
- Adept & Physician
- Dark Summoner & Soul Eater
- Blade Dancer & Spirit Dancer
Cleric Skill Awakening
Guardian Skill Awakening
Thrust Force (Active)
Throw a Divine Chain to the front. On successful hit, pull the chain and charge forward while dealing damage with shield to frontal enemies.
Damage: 7205% (PVP 648%)
CD: 12 sec (PVP 20 sec)
Magnify divine force and strike towards the ground. Press Normal Attack to consume 3 [Bubbles] to deal additional damage.
Damage: 12138% (PVP 742%), additional damage 100%
CD: 25 sec (PVP 60 sec)
[Awakening Passive] Guardian Force
The destroyed divine shield splits into shards and flies randomly to the front, dealing additional damage. Each shard damage is 10% of Guardian Force. Gain 10 [Bubble] after casting Divine Avatar.
[Awakening Passive] Armor Break
Change to light elemental. Increase damage. Gain 1 [Bubble] when it hits. Press normal attack after casting to deal additional hits.
Damage increase 300% (PVP 30%)
Additional damage 100%
[Awakening Passive] Shield Charge
Reduce charging distance, increase damage and AoE. Change to light elemental. The last hit damage AoE is increased significantly
Damage increase 200% (PVP 20%)
[Awakening Passive] Stance of Faith
When you block an attack at the correct timing, recover 10% HP. (PVP 5%)
Crusader Skill Awakening
Mighty Blow (Active)
Jump high up into the air. Able to move in the air within a certain duration. Strike down onto enemies with lightning. Induce Electrocute status on enemies. You can press Jump to land immediately while airborne, but the damage is halved.
Phy damage: 11147% (PVP 832%)
Mag damage: 12951% (PVP 1080%)
100% Chance to induce Electrocute status
Duration 10 sec (PVP 7 sec)
CD: 38 sec (PVP 60 sec)
Hammer Hand (Active)
Summon a gigantic hammer and attack frontal enemies. Enemies around the caster are pushed towards the striking point of the hammer.
Phy damage: 6119% (PVP 587%)
Mag damage: 7712% (PVP 749%)
CD: 18 sec (PVP 25 sec)
[Awakening Passive] Divine Combo
Change to light elemental. Damage increase. Press normal attack while casting the skill to accumulate Divine Lightning on hand and unleash it on the enemies in front. After executing the combo. press Normal attack to unleash the powerful Divine Lightning.
Damage increase 300% (PVP 30%)
Additional hits 100% (PVP 50%)
Final additional hits 300% (PVP 150%)
[Awakening Passive] Holy Relic
Generate a holy sphere at the landing spot of the Holy Relic. The holy sphere increase light-elemental attack of the caster by 10 % (PVP 5%). The sphere lasts for 8 sec.
[Awakening Passive] Lightning Zap
Recover the CD of Lightning Zap by 3 sec (PVP 1 sec) when skills with electrocution status hits. The charger debuff is changed to “Divine Brand” debuff, duration 15 sec.
When the target was hit by Divine Brand twice, the target will be strike by Divine Judgment after 0.5 sec.
Divine Judgement deals 300% of Lightning Zap.
( Charger debuff is not applicable to PVP)
[Awakening Passive]Judge’s Power
Increase 20% final damage after casting (PVP 10%)