The official introduction for Arch Heretic is as follows:
- a heretic who has a different faith (from cleric)
- wield an extendable whip sword (and shield)
- mid-range combat with melee weapons
- high mobility, action combat with charging and evasion
- main stats is STR and Phy Attack, Dark elemental.
Skills are listed from top to bottom; then left to right.
Swing your weapon horizontally and sweep it upwards to send your target airborne. After casting this skill, hold normal attack to use Carnage continuously. Generate 1 [Nightmare Power] on hit.
CD 10 sec
Jump up and summon hands of darkness to attack enemies, before throwing the targets towards the ground and inducing a dark column. Reduce 20% elemental resist of enemies for 10 sec.
CD 14 sec
Attack frontal enemies by swinging your weapons on the spot. Hold Normal Attack to attack continuously; each additional attack generate 2 [Nightmare Power] on hit. Press arrow key while casting to trigger dashing or Quick Dash. Gain 1 [Nightmare Power] on hit.
CD 1 sec; CD can be charged up to 1 time.
Lv18: 1355%, additional hit 1355%
Temporarily switch to “Attack Designation Mode” to summon dark lightning on specific locations, which can be controlled by mouse movement. Press normal attack to summon dark lightning towards the designated location. Max 18m range.
CD 25 sec
Swing your weapon furiously to create X-shaped fissure on the ground and damage enemies. Reduce the movement speed of enemies within the AOE by 30% for 3 sec. Consume 30 [Nightmare Power].
CD 5 sec
Lv 15: 5113%
Temporarily change to Arch Heretic. Jump up, summon Dark Spears from dimension gate, and launch them towards the ground. The 1st 4 hits can be charge up for 150% more damage. Press normal attack to launch the Dark Spears quickly without charging. After the 1st 4 hits, summon multiple dimension gates and launch a barrage of dark spears.
CD 125 sec
Lv3: 1st 4 spears: 4850% each; final barrage 12125%