Blade & Soul: Destroyer New Skill Tree 3.0 – Dec 2016

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Judgment (LB)

Stage 1
Deal xxx damage
Recover 10% Focus on hit
Recover additional 10 Focus on crit.
The next hit 100% deal critical damage if you are hit during casting.
The critical hit effect lasts for 3 sec.
AoE: Frontal semi-circular 3m.
Note: this is the original Stage 2

Stage 2
Deal xxx damage.
Recover 10% Focus on hit.
Recover additional 5 Focus per enemy hit.
The next hit 100% deal critical damage if you are hit during casting.
The critical hit effect lasts for 3 sec.
Generate focus even when blocked, countered, deflected.
AoE: Frontal semi-circular 5m.
Note: this is the original Stage 1.

 

Cleave/Eradicate (RB) 

Stage 1 (Earth)
Deal xxx damage
Focus cost 30.
Repeat casting consume 20 Focus
Heal user 10% of damage dealt.
Max speed.
Can be used during grab.
Stack 1 Bleed.
Recover 10 Focus on crit.
Note: this is the original Stage 3, with the additional damage on Knockdown target removed. 

Stage 1 (Shadow) 
Deal xxx damage.
Deal xxx additional damage on hit (with Repulse?)
Focus Cost 20
Recover 10 Focus on crit.
Stack 1 Bleed.
AOE: 2 x 4m
Note: this is the original Stage 4.

Stage 2 (Earth)
Deal xxx damage (lower damage than Stage 1)
Deal additional xxx damage on knockdown or grappled target.
Focus cost 20.
Penetrate Block, Deflect.
Max Speed.
Can be used during grab.
Stack 1 Bleed.
Note: this is exactly the original Stage 2. The original Stage 1 has been removed totally (useless anyway). 

Stage 2 (Shadow) 
Deal xxx damage.
Deal xxx additional damage on hit (with Repulse?).
Focus Cost 15
Recover 10 Focus on crit.
Stack 1 Bleed.
AOE: single target
Range: 3m
Note: A new stage for Eradicate. Single target instead of 2x4m AoE with a lower Focus Cost. Exactly the same damage output.

 

Stone Shield (V)

Stage 1
Frontal Block for 4 sec.
Increase defense by 400%
Reduce damage received by 40%
Reduce CD by 1 sec on successful block.
Reduce CD by 1 sec on successful hit with Wedge (LB)
Recover 10% HP in 4 sec
Recover 20 Focus on successful block.
Iron Fortress (F) can be used while using Stone Shield.
CD 24 sec
NOTE: this is the original stage 2 effect; interestingly, Iron Fortress can be cast to protect yourself (see picture below).  However, the “ignore defense skill disable” effect has been removed. 

iron-fortress

Stage 2
Frontal Block for 8 sec
Increase 30% movement speed of party members  within the AOE.
Reduce the damage taken by party members within the AOE by 70%
Recover 30% HP over 8 sec.
Recover 20 Focus on successful block.
AoE: circular 8m
CD 45 sec
Note: Pretty much the original Stage 3 effect, with better damage reduction and HP recovery. The original Stage 1 effect has been removed. 

Stage 3
Frontal Block for 4 sec.
Deal xxx damage
Inflict 3 sec Stun.
Recover 20 Focus on successful block.
Recover 20% HP over 4 sec.
Penetrate guard, deflect.
AoE: 2 x 4m
CD 45 sec
Note: Same as the original Stage 4 effect without Hongmoon technique (which is useless anyway)

 

Iron Fortress (F)

Resist 5 attacks in 3 sec.
Trigger condition: On successful block.
CD 1 min
NOTE: Only Stage 1 Stone Shield can activate trigger this without success block. Stage 2/3 Stone Shield requires a successful block to trigger it. 

 

Mighty Cleave / Galeforce (F)

Stage 1 (Earth)
Recover 20 Focus.
Deal xxx damage.
Deal xxx damage over 8 sec.
Recover 120 Focus over 8 sec.
Inflict 1 stack of Bleed.
AoE: 2 x 8m
CD 24 sec
Note: Exactly the same as the original Mighty Cleave; just that it is no longer under the same tree as Cleave. 

Stage 1 (Shadow)
Recover 30 Focus.
Deals xxx damage.
Heals the user 20% of the damage dealt.
Recover 120 focus over 4 sec on critical hit
Inflict 1 stack of bleed.
AoE: 5m semi-circular frontal
CD 12 sec
Note: This effect is likely without Hongmoon secret technique. Can’t find the screenshot for the F with hongmoon technique.

 

Grab (F)

Stage 1
Grab target for 6sec.
Apply restrain status on target.
Frontal block while grabbing; does not apply when carrying large target.
Recover 20% focus on attacking the target grabbed.
Gain 5% crit for 3 sec on attacking the target grabbed, max 10 stacks.
CD 30 sec
Note: Same as original Stage 2. 

Stage 2
Grab target for 6 sec.
Reduce the target defence by 10% when it is attacked while grabbed, max 5 stacks.
Reduce the target’s Focus by 10% while it is attacked while grabbed.
Frontal block while holding non-large type enemies.
CD 18 sec
Note: Same as original Stage 1. The original Stage 3 effect has been removed. 

 

Knee (F)

Stage 1
Inflict 3 sec Daze.
Deal xxx damage
Penetrate Block, Deflect
Recover 30 Focus on crit.
Inflict 30% Slow for 8 sec
CD 30 sec
Note: exactly the same as the original Stage 1

Stage 2
Inflict 2 sec Daze.
Deal xxx damage.
Recover 30 Focus on crit.
Charge skill.
Dispel charge skill disabling status.
CD 24 sec
Note: exactly the same as the original Stage 2. Much to the dismay of PVP player, the guard breaking Stage 3 has been removed.

 

Blitz (1)

Stage 1
Deal xxx damage
Focus recovery 10.
Inflict 3 sec stun.
Charge skill
Inflict 8 sec 40% slow.
Extend the duration of stun, daze, knockdown by 3 sec.
Penetrates defence, deflect when used while windwalking.
Range 16m
AoE: 3m circular
CD 18 sec
Note: Exactly the same as the original stage 1

Stage 2
Deal xxx damage
Focus recovery 10.
Pull enemies then inflicts 2 sec daze.
Charge skill.
Penetrates defense, deflect when used while windwalking.
Penetrates deflect.
Range 16m
AoE: 8m circular
CD 18 sec
Note: Exactly the same as the original stage 2

Stage 3
Deal xxx damage.
Focus recovery 20
User resist damage and status effects.
Charge skill
Heals the user 50% of the damage dealt per enemy hit.
Recovers 20 focus per enemy hit.
Penetrates defense, deflect when used while windwalking.
Range 16m
AoE: 3m circular
CD 18 sec
Note: Same as the original stage 3. 

 

Ram (2)

Stage 1
Recover 30 Focus.
Inflict 2 sec Stun.
Deal xxx damage.
Charge skill.
Increased charge speed.
Inflict 6 sec 30% slow
Resist damage and status effect.
Extend the duration of stun, daze, knockdown by 2 sec.
Ranged 16m
CD 24 sec
Note: Combination of the original Stage 1 and 2. 

Stage 2
Recover 10 Focus.
Deal xxx damage.
Charge skill.
Increased charge speed.
Can be used 1 more time on critical hit.
Recover 60 Focus over 6 sec on hitting enemies inflicted by Stun, daze, grab, phantom grip.
Extend the duration of stun, daze, knockdown by 3 sec.
Ranged 16m
CD 9 sec
Note: Original Stage 3 effect. 


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46 Comments on "Blade & Soul: Destroyer New Skill Tree 3.0 – Dec 2016"

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Minh
Guest

Where are the old HM skills that we worked so hard for now ? Is it not there anymore ?

Allyanda
Guest

Hello, can i use this to know future of EU destroyer? i cant’ use iron fortress on myself yet, i wonder how many time we are missing (and so, can i use your earth build? or wich version should i look for?)

Darko
Guest

hello.Could u update the chages that went livee pls?

Darko
Guest

hello.Could u update the chages that went livee today pls?

Juseph
Guest

hey i saw somewhere the galeforce cd was increased to 12sc cd but i saw a video today from a kr destro on test sv and the galeforc cd its still 6sec.Did they revert it?
here is the video
https://www.youtube.com/watch?v=ZTCY9z9Qixg

AotuYee
Guest

Do you think the new Stage 2 (Shadow) of Eradicate will have the option like Acceleration?
Because if we just get 5 chi each strike and lost the AOE, that is nonsense.

Mario
Guest

is it only awakend wrath or normal wrath aswell that reduce the cd of mighty cleave by 2seconds?

Mario
Guest

thanks mate

Mario
Guest

yeah…i hope too since i main it and here in NA and EU its the lowest dps class

Valiant
Guest

I do love the change so far, As long as they bring back the ” Ignore defense breaking skills ” on our shield xD

Valiant
Guest
Valiant
Guest

Welcome 🙂

Valiant
Guest

That remind me, In that link he said both Earth wrath “and” Awakened wrath both decrease cooldown of Mighty clevee so not only Awakened wrath

Rue
Guest

did we lose the “ignore defense pen” on our sheild?

Valiant
Guest

More great news for pvp, seem like they pushing destroyer to quit game since no pvp nor pve now

aodh_1
Guest

and one more question. did they remove focus recovery from powerslam?

aodh_1
Guest

oh good 😀 thanks for the answers ^_^

Valiant
Guest

Welp I didn’t see that, Wish they didn’t remove it
Though he said it suppose like original

aodh_1
Guest

hey, 80% movement speed, focus recovery when beeing hit, 5m aoe was the hongmoon version of huricane stage 1. or were those things removed as well in hongmoon version?

aodh_1
Guest

it would be real bad if they removed all those effect, warlock would have been imposibble to beat

Valiant
Guest

Hongmoon version

Valiant
Guest

Ohhh my, Thank you for good news
It was very useful skill against warlock wrath damage, Glad that it the same

Valiant
Guest

Btw I did notice in that video that you putting in that topic, That he used Stage 3 (Stun) shield on dummy then he was able to use Iron Fortress without need to block anything?

Valiant
Guest

Check min 28:33 in the video that you did upload, You will notice that he hit the dummy with Stun shield and then active Iron Fortress

Valiant
Guest

For the love of it, Where is emberstomp that gave immune against CC ?
And what the hell no more charge knee that break defense ?

Why they hate us so much ? Not even a good buff for pve

Valiant
Guest

Still they made shield useless now except every 1 min, So sad of this game

Valiant
Guest

But if it gone, That mean no more charge breaking skills against warlock/BM/KFM/SF/Summoner/Assassin counter and blocks
That would every class with block take the upper hand over Destroyer

Jaf
Guest

I think u still can grab a blocking enemy. Or anyway go throught it with 4. Actually, forcing to spec knee to groundplays isnt that bad imho. Plus we dunno how the other classes are changin.

Valiant
Guest

Good point, Still it was very usefull against ranged classes and Assasins

Kevin
Guest

How can i get into the Korea test server. Do i need a Korean account. Can i get it from EU

I read sore rather troubling things about warlock on reddit please update us as soon as possible PLEASE!!!

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