Blade & Soul KR test server has been patched with the major skill tree revamp on 24th Nov 2016. Destroyer skill changes will be covered in this post. Hongmoon ultimate skills are not released in the test server yet. Take note that the effects are not final and might be changed before the official release.
2nd Dec Test Server Update
Iron Fortress (F)
– can be dispelled by casting other skills
NOTE: to prevent accidentally trapping yourself inside the shell when you need to move D
– remove the casting condition: after applying/refreshing Willpower buff.
NOTE: Most shadow destroyers don’t fancy casting Wrath after Willpower anyway.
Shadow Wrath (LB)
– Galeforce (F) can be used after hitting with Wrath
– recover 10 Focus on hit
– reduce CD of Galeforce (F) by 3 sec on hit.
– Awakened Shadow Wrath : the CD reduction of Galeforce on hit is increased from 2 sec to 3 sec.
– damage increase
NOTE: Interesting. This will make Soulburn buff a little more effective for Shadow Destroyer now. Previously, Wrath damage is typically lower than Eradicate-Galeforce and there is no reason to use Awakened Wrath during Soulburn. Now that, they have boosted the damage of Wrath, Wrath-Eradicate combo might just make the cut (to be tested, i don’t know the magnitude of the damage increase).
– Stage 1: reduce the cooldown of Galeforce (F) by 0.5 sec on hit.
NOTE: Still only Stage 1?? Meh, still takes 12 hits to reset the CD of Galeforce, but not sure if the hits is summed based on the number of targets.
Shadow Emberstomp (3)
– Stage 1: the effect of “Increase Wrath damage by 20% within the AOE” is changed to “Increase Eradicate, Repulse, Galeforce damage by 10% within the AOE”.
NOTE: Stage 1 is much more sexy with this change; 10% damage to core DPS skills instead of Wrath.
– adjust the damage and cast condition of Execute
– 4 x cast is changed to 1 x cast.
NOTE: If my interpretation is correct, they are condensing the 4 cast damage into a single cast; probably lower damage overall with a much shorter casting time. I am hoping that Eradicate will be a good burst damage skill with the shorter cast time, after this change.
Besides these skills changes, 2 new stats have been introduced: Giant Attack/Def (PVP stats) and Demon Attack/Def (PVE stats).
Some notable changes to Soul Badge and Mystic Badge have been applied as well (will not be listed since NA/EU doesn’t have these new badges yet).
29th Nov Test Server Update
Due to time constraint, i will only list Destroyer skill changes. The full translated list of skill changes for other classes can be found here.
– add new Hongmoon Technique for Stage 1: reduce Galeforce (F) CD by 0.5 sec when Eradicate hits.
Comment: Take note that it is only for Stage 1, which is the AOE type. For boss battle, i believe Stage 2 is the best (single target, lower Focus cost).
– Stage 1 and 3 effects are combined as Stage 1
– Shadow Emberstomp Stage1: add effect – gain Willpower buff on hit
Comment: A very good change instead! Willpower maintenance is absolutely critical for shadow destroyer. This also reduces the reliance on the Soul Badge from Tower of Infinity (which grants Willpower on Fury) and the use of Execute for duration refresh.
Iron Fortress (F)
– effect change to “resist in 3 sec”
Comment: Instead of just resist 5 hits, you are invulnerable to damage in 3 sec.
– Earth typhoon element is changed to Earth attribute
Comment: This makes sense since Emberstomp get Shadow attribute as well.
– add Stage 3 option
Comment: Good for PVP I guess.
Wrath / Awakened Wrath (LB)
– Earth Wrath / Awakened Wrath: reduce the CD of Mighty Cleave by 2 sec on hit.
Comment : This is pretty good for Earth Destroyer, especially combined with Yama Bracelet （which deals additional damage with Cleave for 6 sec after using Mighty Cleave）; it is a mini-effect of Mystic Badge of Sky Basin (which reduce the CD of Mighty Cleave by 6 sec per Wrath hit).
24th Nov Test Server Update
In general, the skill tree has been simplified significantly. The “tier and stage” of the original skill tree has been reduced to “stage” only. Each skill has 1 ~ 3 stage or variations to be chosen.
As you gain Hongmoon level, you will gain 5 Hongmoon Points (HMP) instead of skill points. These HMP can be allocated into Attack or Defence score to gain more stats/buff effect. For example 10 points in Attack score gives Attack +10 and Elemental stats + 80 while 10 points in Defence score gives HP + 5000 and Defence + 50.
There are also additional stats gain and buff effect on reaching certain threshold of HMP investment in the attack/defence score, as follows:
10: Atk + 60, Elemental Stats + 60
20: Atk +40, Elemental Stats + 50
50: Gain 100 attack for 5 sec after resisting damage
80: Atk +20, Elemental Stats + 30
100: Atk +10, Elemental Stats + 20
10: HP+8000, Defence + 105
20: HP+6500, Defence + 85
50: Recover 3% HP on resisting damage
80: HP+5000, Defence + 45
100: HP+3500, Defence + 30
Note: The sweet spot is at 50 HMP each as you gain useful buff effect after resisting damage.